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The Paradox of Games in Work
ethan: Many dimensions of games look a lot like work. We constantly have to deal with setbacks that in the real world, you not strike us as really tedious. There's even a word for this in the game world, which is grind. And we see people willing to go back to square one and start over again,. Some of my favorite games are the type of games alled rogue likes, where the whole idea is you keep failing.