The AIAS Game Maker's Notebook cover image

It Takes Two with Josef Fares, Hazelight Studios

The AIAS Game Maker's Notebook

00:00

Creating Relatable and Accessible Games

The chapter explores the significance of relatability and accessibility in game design, using 'It Takes Two' as an example. They draw inspiration from Nintendo's approach and highlight their focus on a narrative interactive experience.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app