
It Takes Two with Josef Fares, Hazelight Studios
The AIAS Game Maker's Notebook
Creating Relatable and Accessible Games
The chapter explores the significance of relatability and accessibility in game design, using 'It Takes Two' as an example. They draw inspiration from Nintendo's approach and highlight their focus on a narrative interactive experience.
00:00
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.