
Space-Cast! #31. An Undaunting Conversation
Space-Biff! Space-Cast!
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Game Development Process with Tabletop Simulator
In this chapter, they discuss their game development process using a virtual gaming environment called tabletop simulator. They mention their concern about players not feeling the same sense of shifting around the common space, but they found that the inclusion of a mini map helped with that. They also talk about the difference between using stickers and swapping out tiles to represent changes in the game, highlighting the physical presentation and player experience.
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Transcript


