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Empire Takeover - 4X Hybridcasual review: UA, Creatives, Ad monetization, Game design (#77)

two & a half gamers

00:00

Data analysis, gameplay mechanics, and levels of a game

Discussion on the analysis of clown data tools and retention numbers of a game, questioning the logic behind the numbers and exploring possible reasons. Also covers gameplay mechanics, levels, a mode resembling a popular game, FK arena mechanics, and the 'mushroom worst thing' combat feature.

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