The chapter explores the speaker's journey in developing their own game engine over seven years, focusing on the motivation to control their tools, achieve independence, and enhance efficiency in project work. It delves into the challenges faced, like implementing features such as cutscenes and dialogue, and discusses future plans for a 'next gen' version of their game. Additionally, it touches on porting games across platforms, including insights on adapting graphics APIs for consoles and creating opportunities for speedrunning in the game.
Animal Well is a Metroidvania game developed as a solo project by Billy Basso over the course of seven years. It’s the first game released by publisher Bigmode, which was founded by Jason “Dunkey” Gastrow.
Billy joins the show to talk about creating Animal Well’s engine from scratch, how the game handles animation, fine-tuning character movement, and more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
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