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Building a Game Engine for Independence and Efficiency
The chapter explores the speaker's journey in developing their own game engine over seven years, focusing on the motivation to control their tools, achieve independence, and enhance efficiency in project work. It delves into the challenges faced, like implementing features such as cutscenes and dialogue, and discusses future plans for a 'next gen' version of their game. Additionally, it touches on porting games across platforms, including insights on adapting graphics APIs for consoles and creating opportunities for speedrunning in the game.