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Software Engineering Daily

Animal Well with Billy Basso

May 15, 2024
50:07
Snipd AI
Billy Basso, developer of the Metroidvania game Animal Well, discusses creating the game's engine from scratch, animation handling, character movement, and more. Joe Nash, a developer and community builder, shares his journey from modding Garry’s Mod to game development. The podcast explores retro game visuals, input latency reduction, art creation, and building a game engine for independence and efficiency.
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Podcast summary created with Snipd AI

Quick takeaways

  • Billy Basso developed Animal Well as a solo project over seven years, focusing on creating the game's engine from scratch and fine-tuning character movement.
  • Animal Well challenges genre stereotypes by offering no player guidance, encouraging intuitive learning of game mechanics, and featuring lush atmospheric environments packed with secrets.

Deep dives

Creating Animal Well as a Solo Project

Animal Well is a Metroidvania game developed as a solo project by Billy Basso over seven years. It's the first game released by Publisher Big Mode, founded by Jason Dunkey Gastro. Billy discusses creating the game's engine from scratch, handling animation, fine-tuning character movement, and more.

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