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Advancements and Challenges in Implementing Ray Tracing in Video Games
This chapter discusses the challenges and advancements in implementing ray tracing in video games. The speakers mention the lack of experience in ray tracing among rendering engineers, the need to change algorithms and data structures, and the goal of achieving realistic lighting effects. They also discuss the differences in mindset between real-time graphics engineers and film professionals, the challenges of optimizing and profiling ray tracing games, and the considerations of implementing ray tracing technology in video games.