
Sr. Director of Sound at PlayStation Studios, Phillip Kovats
The AIAS Game Maker's Notebook
00:00
Did You Migrate Your Way Up From Your Initial Position?
During that time, were you able to get your hands really dirty on actual ye, you know, sound design and things like that? Yes, i did. Actually, funny story when you talked faking your way through it. A, so we worked on this little independent feature, and there was a gun fight, and i really wanted to do the gun fight, because it was sand. Frank had this amazing library of stuff. It was all on m o disksg the gointo, the the emulator for,. you know, that e had played in to avit or whatever. He came in and goes, ok, let me see what you got. K, did it sunk up
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