
#47 - Why Your (GOOD) Game Won't Sell – Part 2
Fun Problems
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The Art of Game Presentation
This chapter explores the artistic inspiration and visual design involved in board games like Dracula's Feast, analyzing how aesthetics influence consumer perceptions. The discussion highlights the importance of effective packaging, clarity, and innovative design elements in attracting potential buyers. Additionally, the speakers reflect on the practical challenges of game packaging from a retail perspective, underscoring the balance between creativity and market viability.
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Transcript


