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Jason Morningstar — Designing Fiasco, Emotional Risks of Creative Projects, and a Culture of Learning and Play (#63)

Think Like A Game Designer

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Designing Experiential Games for Playful Learning

The chapter explores creating playful learning experiences through game design, focusing on using analog methods for rapid prototyping in educational settings. It highlights a successful case where nursing students benefitted from game-like teaching methods in a high-stress environment, improving retention and engagement. The conversation delves into the power of simplicity, iterating in game design, tailoring experiences to specific audiences, and shifting mindsets towards learning through play.

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