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Designer Notes 76: Tanya Short

Designer Notes

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Moon Hunters 2: A Guide to Survival Games

The core idea of the camp would probably be extended into the original idea, which was a city. We were originally trying to evoke Gilgamesh, who was a king and went out on adventures and came back. And part of the problem is that a lot of traversal mechanics are not super interesting to me. But I am somewhat more interested in some survival games.

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