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#32 - Fundamentals of Game Design and the Magic Circle

Fun Problems

CHAPTER

Balancing Fun and Incentives in Game Design

This chapter explores the delicate balance between creating engaging game mechanics and incentivizing player fun. It highlights the importance of providing multiple compelling paths to victory while avoiding strategies that detract from player enjoyment, using examples like Magic: The Gathering to illustrate effective design choices. Furthermore, the chapter emphasizes the necessity of playtesting and understanding different audience preferences to create authentic and satisfying gameplay experiences.

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