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E44: The offloaded brain, part 4: an interview with David Chapman

Oddly Influenced

CHAPTER

Pangi: Simulated Visual System in Game Control

This chapter discusses the implementation of a game called Pangi, where the program acts as the controller of a penguin. It explores the use of a simulated visual system inspired by research on the human visual system to identify affordances and make decisions in the game. The chapter also examines the concept of memory in the visual system and the adaptive nature of the brain's central system.

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