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What's Right and Wrong About Game Economies with Machinations CEO Mihai Gheza

Deconstructor of Fun

00:00

Exploring Game Design with Machinations and Player Behavior Modeling

The chapter dives into utilizing Machinations for game design logic and understanding player behavior, showcasing examples like Monopoly and Subway Surfers. It emphasizes the shift from gut feelings to data-driven decision-making and the importance of simulation data to predict player levels and behaviors. The conversation extends to the complexities of web three economies in gaming, touching on challenges like inflation and the need for burning assets for a sustainable economy.

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