16min chapter

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65 - Ray Tracing in Video Games

SIGGRAPH Spotlight

CHAPTER

Ray Tracing: Lighting Setup and Challenges

This chapter discusses the differences in lighting setup when using ray tracing compared to traditional methods in video games. They mention their work on the Loomin system, which tries to solve global illumination (GI) and how they have to make it work without ray tracing. They also talk about the challenges of the transition period from limited ray tracing hardware to widespread availability.

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