
Starfield with Bethesda's Todd Howard
The AIAS Game Maker's Notebook
00:00
Building a Playable Prototype
In this chapter, the speakers discuss the first year of development for the game Starfield. They talk about building a playable prototype, designing the music and interface, and tackling design and technical risks. They specifically mention focusing on the planets and outer space, procedural generation, and ship combat.
Play episode from 27:16
Transcript


