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Moon Hunters: A Designer's Guide
Watching players people playing your games sometimes yeah yeah um because a bit of that is like how do you actually get that feedback directly I mean people will tell you like the stuff happened in this game and that's wonderful right. It's important especially if that's so important to us designers figure out how to actually see that or know that that's happening right "I think this is another sign that that more of my designer heart was in moon hunters even though the production was half as long as boyfriend engine is that I it's not nearly as painful for me to watch people play moon hunters," he said.