
Into the Depths: Noita - Part 5
Eggplant: The Secret Lives of Games
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The Origins of Permadeath
In the in the very origins of this game there is a mode which was a platformer right and how was that like i guess my question. From from that prototype what we kind of like figured out is like okay a the permadeath is bad because like the physics adds so much like randomness to the experience. So then we went into like okay let's make it a god game so you don't have like a singular character and you have like a bunch of characters that are running around. It also feels like the physics are more of um like a visual effect they're not actually affecting anything. We did a bunch of few different prototypes and the prototype that all we did was one where
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