
Industry Veteran Jen MacLean Talks Gen Z Audiences and Evolving Expectations
The AIAS Game Maker's Notebook
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Mastering Game Mechanics
This chapter explores the balance between teaching players game mechanics and allowing them to learn through gameplay. It evaluates the effectiveness of different game designs, using examples from accessible titles like Hades to more complex games like Fire Emblem Three Houses, highlighting the challenge developers face in creating engaging experiences from the start.
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