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Eggplant: The Secret Lives of Games
The Uncanny Morbidity in Your Work
I want to put you on the spot a little bit. I mean, morbid is an interesting word I would use. It's sort of a cozy morbid kind of hybrid. Does it feel like a political or a cultural stance to be openly talking about death and themes in your work? Or is it just something that comes naturally to you? There's a lot of thinking about the limited time we have on this earth that comes into play when I'm making games.
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