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Ludology 261 - Tinner's Tips and Tricks

Ludology

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Learning Game Design Is Learning What Not to Do

For me, learning game design is learning what not to do. I have a long list of things that i don't do. For instance, i don't like blind bidding. If you're going o have a set number of actions, never have threeactions. There are a number of games that come out recently, i thinka imperium legends, where you do three actions. So at's just a big and another big no, no. To sin to e to gret, the game has to be built around that system. Intatad.

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