
Designer Notes 76: Tanya Short
Designer Notes
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Moon Hunters: A Beta Build
halfway through we realized it was a, it was a roguelike. And so that's the point at which the mystery potions appeared and, and we were like, oh, and we definitely need some kind of time limit of some kind. I do believe that was our replacement for hunger. It seemed like an elegant solution to always just that hunger was like, "I prefer your guys's solution in this situation"
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