
Designer Notes 76: Tanya Short
Designer Notes
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The Problem With Combat in Moon Hunters 2
I didn't want people to choose their role playing based on min-maxing pressures. And that would come back again in Boyfriend Engine, actually. I think the best activity wouldn't be going and murdering the wildlife in between the storylets. Like survival gameplay would make more sense or a traversal gameplay would made more sense. It's especially because based on the prototype and Dungeons of Fate, it's very... Yeah.
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