4min chapter

The Sport Psych Show cover image

#206 Prof Nicola Hodges & Dr Keith Lohse - The Difference Between Learning and Performing

The Sport Psych Show

CHAPTER

Design Challenges Need to Be Specific to the Transfer Environment

In the game, if you have all the time in the world to perform something, and there's no speed or time constraints, then that difficulty is not representative of the game. You really want to be thinking about functional difficulty at least a moderate level of specificity to the transfer environment. But anything that's solt of more to that low end of specificity is not going to be good practice, period. It does relate a little bit to ideas in educational psychology too, notions of desirable difficulties th that are meaning fol this isa work of robert byork and elizabeth byork.

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