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103. What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee

Education Bookcast

CHAPTER

Internal vs External Views on Semiotic Domains

The author gives a case study of his grandson playing a computer game to talk about things like critical learning. The child can see that the screen is more scary than others and he has a view of the design of the game at a very superficial level I think there's lots of room in human life and education for story  computer games can give us an insight into how we should live our lives.

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