5min chapter

Education Bookcast cover image

103. What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee

Education Bookcast

CHAPTER

Internal vs External Views on Semiotic Domains

The author gives a case study of his grandson playing a computer game to talk about things like critical learning. The child can see that the screen is more scary than others and he has a view of the design of the game at a very superficial level I think there's lots of room in human life and education for story  computer games can give us an insight into how we should live our lives.

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