
Rainbow Billy with Christopher Chancey
The AIAS Game Maker's Notebook
00:00
Creating a Non-Violent RPG: Rainbow Billy
This chapter of the podcast episode discusses the concept behind their game 'Rainbow Billy' and how they wanted to create a non-violent RPG. They talk about their inspiration from 'Undertale' and their studio's values. They also discuss the development process, constraints they faced, and the inclusion of dialogue and mini games.
Play episode from 33:06
Transcript


