
Episode 175 – How Do You Run a Game in Two Hours or Less? (with Garrett Douglas)
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Exploring Unique Game Design and Kickstarter Success
This chapter delves into the complexities of game design through insights from a Kickstarter campaign for 'Wayne Scotting's Guide to the Very Small Folk.' It explores the blend of fantasy and anthropological narrative within the game, encouraging listeners to engage with the project on Kickstarter.
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