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TWiG 191 Is remote work killing your studio's efficiency? / HOT take on Unity x ironSource

Deconstructor of Fun

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The Problem of the Churn of Staff

The quality drop off as a major concerned tey of course, brought the case of siber ponk. Andan also pointed out that it was not that bad with the delays. Thak, it's easier to delay a game now that it was ten years ago or five years ago. But at the same time, they sighted the the researchers study that 96 % of the participants in the us. Best place to work awards last month told that they had no intention of making their staff return to the office full time.

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