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Ep. 89: Why Toonstruck Struck Out

Video Game History Hour

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The Problem With Adventure Games

"I hate badly designed adventure games and the problem with an adventure game is always that there are so many of them out there," he says. "Every adventure that you make, every puzzle that you make as a designer is always 10 times harder than you think it is." The only way to really calibrate the difficulty of your puzzles is to put your game in front of players and say, hey, play this, tell me what you think. And that's what LucasArts was pretty good at doing, especially early in the 90s,. They got it, they slipped up a little bit later on, I think, but early in the 1990s definitely".

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