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Mastering Dungeons - 5E Revisited - Adventuring

Mastering Dungeons

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Gameplay - Chapter One - Gameplay

This is the chapter where if you're going to have it in the player's handbook, tell the players what the game is about and how it flows. And I think this chapter gets lost in between two things. What should be the in the DMG and what should be in players handbook? Should I cover sort of basic rules of play like jumping or larger patterns of play which it seems to fumble a bit?, he said.

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