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The Last of Us Part One and Two Is All About Emotional Reactions, Right?
The Last of Us part one and two is playing on the themes of like high key melodrama in order to generate, you know, significant emotions. The dataification of game stuff was borrowing from 40 years of cinema operation. You do things like Assassin's Creed. So you create a long running story that gets people emotionally invested in that, right? Or you play into melodrama or like high drama or a gratification,. Right? These strong emotional connections that people can bring to it.