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Rahul Vohra of Superhuman: How to create business products people *enjoy* using

Pattern Breakers

CHAPTER

The Third Principle of Game Design

In superhuman, we had to build our own keyboard handler to insure that we never lose key strokes. Create rapid and robust controls. Be ready for extremely fast sequences of imputs into your soft ware as if your user or player is playing a fighting game. And you'll make it feel more like a game.

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