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Ludemes, ‘game as language’, and other metaphors

Say It Like You Play It

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Exploring Ludemes and Ludims in Gameplay

This chapter delves into the concepts of ludemes and ludims as fundamental constructs and rules governing gameplay. It examines their definitions, complexities, and classification, including a debate on their transferability and interaction within various games. The discussion also draws parallels to linguistic elements, highlighting how these constructs can fundamentally alter player experience and game dynamics.

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