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Exploring Programming Patterns and Dependency Management in Game and Web Development
The chapter delves into the comparison of programming patterns like Redux, use effect, and use reducer in web development to concepts in game development. It also discusses the speaker's experiences transitioning from game development to web development, touching on version control, dependency management, and working on VR projects. The conversation explores the differences in handling dependencies, update cycles, and release cadence between game development and web development, shedding light on the challenges and nuances of managing dependencies in the two sectors.