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288. Why Most Games Deserve to Die — And How Voodoo Finds the Ones That Don’t

Deconstructor of Fun

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Partnership Dynamics in Game Development

This chapter addresses the misconception of the relationship between Voodoo and external studios, advocating for a partnership model over a client-service mindset. It explores the pitfalls developers face in creating hit games and the importance of innovation alongside iteration. Additionally, the chapter discusses the emotional challenges of project evaluation and the financial benefits of collaborating with Voodoo in the gaming ecosystem.

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