If you have 75 % of children nine to 12 in most western markets are playing a single title, the answer is it was what was available. But on another dimension, with a lot more richer detail, if we take young people who do not game, and i mean do not game at all, what is most typically the relevant obstacle at the margin for them? Not gaming. This is actually one of the reasons why i am optimistic about the changes that might come into play as to which consumer services, platforms, brands are likely to lead in the future rather than the past.
Fighting fires meant a lot of downtime for Matthew Ball. Stationed at a forward operating base in the woods for two weeks at a time, he spent long hours amongst fellow firefighters with whom he shared little in common except for their love of the outdoors. The skills he gained working towards mutual goals with those he had little else in common with has translated well to his career as a strategist and venture capitalist in the digital media and gaming industries. Ball is a managing partner of EpyllionCo, venture partner at Makers Fund, and author of the anticipated The Metaverse: And How it Will Revolutionize Everything.
Ball joined Tyler to discuss the eventual widespan transition of the population to the metaverse, the exciting implications of this interconnected network of 3D worlds for education, how the metaverse will improve dating and its impacts on sex, the happiness and career satisfaction of professional gamers, his predictions for Tyler’s most frequent uses of the metaverse, his favorite type of entrepreneur, why he has thousands of tabs open on his computer at any given moment, and more.
Read a full transcript enhanced with helpful links.
Recorded July 6th, 2022 Other ways to connect