
105: Making History with Josh Sawyer (Pentiment)
Eggplant: The Secret Lives of Games
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The Persuasion System in CRPGs
We had a listener in the discord ask persuasion and pentamet seems to be more deterministic than random. I wanted players to understand very early, hey, little things that you say are being paid attention to. When will they come up? You'll find out later. Josh: "It kind of goes back to that idea of instant wins in conversation"
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