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Slack & Flickr: Stewart Butterfield

How I Built This with Guy Raz

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A Game, a Massive Multiplayer Online Game

"We weren't interested in fighting games. We were interested in creativity and play as kind of a pretext for social interaction," he says. "It's a horrible idea commercially, like it, there's not enough people who are interested in it." Auseh now it's, the middle of a, two thousand two and a, no one wanted to invest in anything that had anything to do with the internet.

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