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Designer Notes 76: Tanya Short

Designer Notes

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Moon Hunters: A Kickstarter Story

We didn't even have really a demo prototype other than the Dungeons of Fate, which is basically unrelated. So we just cobbled together a video out of art test scenes. The Kickstarter was an important pretty key aspect for keeping you guys going. We also used it as our sort of training wheels project to try out console ports for the first time. But as a designer... I ... As a designer, what did I learn from Moon Hunters? That's a good question. In order to... In case it underperformed and we sold zero copies, I took on a work for hire that had deep systemic procedural elements. And that was what we did for a year while the console ports were

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