3min chapter

Designer Notes cover image

Designer Notes 76: Tanya Short

Designer Notes

CHAPTER

Moon Hunters: A Kickstarter Story

We didn't even have really a demo prototype other than the Dungeons of Fate, which is basically unrelated. So we just cobbled together a video out of art test scenes. The Kickstarter was an important pretty key aspect for keeping you guys going. We also used it as our sort of training wheels project to try out console ports for the first time. But as a designer... I ... As a designer, what did I learn from Moon Hunters? That's a good question. In order to... In case it underperformed and we sold zero copies, I took on a work for hire that had deep systemic procedural elements. And that was what we did for a year while the console ports were

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode