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Is There a Substitute for Life?
I think roguelikes are quite good at that kind of when you die you think it was your fault. At least a good roguelike makes you think I could have done better. There's a certain satisfying nature to that self-improvement against the game's difficulty. We're reasonably confident in this day and age being a reader is good for you. And probably, you know, consumption and narrative in other mediums is probably similarly okay. But we really don't have a good answer. It's set in very limited cases that playing difficult games is good forYou. So can I push back against that? Of course you can. Sorry.