The chapter discusses the unappealing gameplay trailer of a game featuring Suicide Squad characters and compares it to other games like Anthem and Guardians of the Galaxy. It highlights the challenges of creating a game with multiple superheroes and explores the idea of living service games. The reactions to the game's trailers, delays, and the announcement of an offline mode after launch are also discussed.
When Rocksteady published its entire Batman trilogy within seven years, it became one of the most promising (and prolific) video game studios in the world. But now, seven years since its last major release, Rocksteady has lost its two founders and, seemingly, its creative identity. With its new game Suicide Squad weeks from release, we explain how this developer went from creating the best superhero games of its generation to producing a living game looter shooter. In the back half, Russ shares his thoughts on Cobalt Core. And we have a special survey for listeners at Besties.fan!
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