6min chapter

Getting Things Done cover image

Ep. 202: 5 GTD App Design Principles

Getting Things Done

CHAPTER

How to Attract More Than Refeat Unconscious Resistance

The first design principle is to attract more than repel and we've indeed talked about that on many GTD podcasts but let me tell you what that means from a software design perspective. Product features must have inherent perceived value to the user to encourage good and lasting habits quick capture quick review quick retrieval search those kinds of things are so important and yet many times I see those tacked on as after thoughts, David says. John: The coolest thing that we had going David back in the day was we had done that introduction that integration with gyronics so that you could hit control Q from anywhere in your system without any particular program running and you could capture something which would then trigger the workflow process.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode