
48: Making It Personal with Shawn Alexander Allen (Treachery in Beatdown City)
Eggplant: The Secret Lives of Games
00:00
Treachery: A Fighting Game
I was really surprised by the feel. I don't think I planned all of it, but you know, that's how game design usually goes. It has a bit of a like, it's unpredictable. And we put in this RNG, this RPG, like things can miss. We attributed that actually specifically to the idea of like a real fight or fighting game. So our game is like, you can basically do anything at any time, as long as you have the resources. If you walk into a fight, give yourself a bunch of FP,. You could try to uppercut somebody right off the bat, but more likely like in a real fight, or just in the idea
Transcript
Play full episode