
Scott Anderson: End-user Programming in VR
Future of Coding
Rigid Body Physics Isn't Used Very Much in Games
I thought it was like everything as a soft body. And there was some fanciness going on there. No, not in physics, not it leson. But i thought it was doing like, very small per triangle penalty springs or that kind of stuff. Is opposed to your havoc derived, you know, rigid bodies and then soft bodies that have like some amount of deformation. Almost all character controllers in shipping games, especially popular games, are fully rate. They're not.
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