Bastionland Podcast - Tabletop Roleplaying Game Design cover image

Spencer Campbell's Rule of Three

Bastionland Podcast - Tabletop Roleplaying Game Design

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Evolution of Character Complexity in RPGs

Exploring the balance between simplicity and complexity in RPG character classes, emphasizing the importance of accessibility and offering a variety of complexity levels. Discussion includes designing innovative gameplay mechanics in tabletop games like Drifters, focusing on asymmetric character roles for engaging player experiences.

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