Fun Problems cover image

#64 - Helpful Advice with Tim Armstrong

Fun Problems

00:00

Innovative Game Design and Market Insights

This chapter explores non-conventional pitching in game development, focusing on the creation of accessible games aimed at entry-level players. The speakers discuss the interplay between personal taste, target audiences, and effective game mechanics, emphasizing the importance of unique hooks for engaging gameplay. Additionally, they highlight the significance of respecting publisher relationships and the impact of clear communication in successfully presenting game concepts.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app