
55: Maximizing Minimalism with Disc Room
Eggplant: The Secret Lives of Games
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The Pros and Cons of Making a Simple Game
The game has a lot of different disc types, but they're not complex. The biggest thing that we figured out that in hindsight is very obvious was the fact that you never walk through a door when gameplay is happening. So it's like an exploration game where you're walking through this giant spaceship. But actually, there's kind of it's almost more like selecting a level from a menu,. And hopefully it feels like exploration, but you're not actually walking through doors by the time.
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