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We are Warriors live Review: Ad juggernaut, creative depth, balancing difficulty & progression, UA

two & a half gamers

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Game Feedback, UA Predictions, and Revenue Stats

This chapter delves into discussions around game feedback, UA predictions, session durations, and player behavior analysis, with a focus on balancing retention through shorter sessions and ad watching. The conversation also highlights revenue statistics of a South Korean game, comparing iOS and Android revenues, and explores the effectiveness of different advertising strategies and ad networks.

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