
Creating a Soulslike Under the Sea with Another Crab's Treasure
The AIAS Game Maker's Notebook
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Balancing Accessibility and Challenge in Game Design
This chapter explores the design philosophy behind a new Soulslike game, focusing on the aim to make the genre more accessible while retaining its core challenges. The discussion highlights the importance of difficulty settings that empower players of varied skill levels to enjoy the game. Additionally, the chapter addresses the challenges faced by a small development team, including project scope and balancing gameplay mechanics with player experience.
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