The idea is the search bar takes you right to that one thing that you're looking for. A big part of continuous onboarding is just figuring out how are users supposed to be able to find this thing. The tool bar can be really effective for looking through things and saying, I know that what I'm trying to do is an interaction that the end user of my program will do. Then there's also exploratory browsing which is I have no idea what I'm looking for and I'm not really looking for anything in particular.
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How do you design a product to handle user failure? How do you keep users motivated even when they fail? How do you successfully onboard new users? What are some different kinds of search behavior? How and when does gamifying a product increase user engagement and success? What psychological components do games attempt to engage with? How do we develop expert intuition in a domain?
Rob Haisfield is a behavioral product strategy and gameful design consultant. He applies behavioral science and game design principles to products to influence user behavior. This is based on the thesis that when people use tools in ways that allow them to more effectively accomplish their goals, they gain more value. He also works as a behavioral product strategist for Spark Wave and its various portfolio companies, recently focusing on the onboarding for GuidedTrack. You can learn more about him at robhaisfield.com, follow him on Twitter at @RobertHaisfield, or email him at rob@influenceinsights.io.
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